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Nordic Game 2026 in Numbers: A Week of Games, Ideas, and Community

Nordic Game 2026 has officially wrapped, and what a week it was.

From May 26 to 29, the games industry came together in Malmö for another memorable edition of Nordic Game. Held at Slagthuset, NG26 brought together developers, studios, publishers, investors, service providers, speakers, and creators from across the Nordic region and far beyond.

The results speak for themselves.

This year, NG26 welcomed well over 1,100 companies from 59 countries, with several thousand game professionals gathering across four days of talks, meetings, showcases, awards, and community events. More than 100 new games from indie and emerging studios were featured on the Expo floor, while the wider speaker program brought together 179 speakers across five stages.

The reach of NG26 also extended far beyond Malmö. Main stage sessions streamed on YouTube, Twitch, and Steam attracted more than 150,000 unique viewers, showing just how much global attention the Nordic games community continues to receive. On the business side, NG26 also reached a new milestone with more than 5,600 scheduled meetings through the Games Industry Network meeting system.

It was a strong reminder of what makes Nordic Game such an important gathering for the industry: not only the scale, but the quality of the conversations, the openness of the community, and the willingness to engage with the topics shaping the future of games.

A meaningful first AI Track at NG26

For Immersynth, it was a privilege to help curate the first dedicated AI Track at Nordic Game.

Across the program, the AI Track brought together a wide range of perspectives on how artificial intelligence is already influencing game development, production workflows, player safety, legal frameworks, storytelling, community health, anti-cheat, creativity, and studio strategy.

What made the track especially meaningful was the balance of the conversation. Rather than focusing only on the hype around AI, the sessions explored practical adoption, real production challenges, ethical considerations, creative opportunities, and the questions studios are actively facing today.

From on-device AI and AI-powered QA to game audio, telemetry, legal risks, player safety, anti-cheat, AI-driven products, and human-led design, the track reflected the complexity of this moment for the games industry.

Thank you to the AI Track speakers

A huge thank you to all the speakers who contributed their time, knowledge, and perspective to the NG26 AI Track:

  • Kristian Pedersen — Raw Power Labs
  • Keith Lia — Raw Power Labs
  • Jan Schnyder — nunu.ai
  • Victor Hime — Flutu
  • Tatu Petersen-Jessen — Odd Latent
  • Ewa Antczak — Felixa Gaming
  • Aliaksei Kanash — Room 8 Group
  • Deniz Atabey Alkan — Checkstep
  • Estela Corbellini — Star Stable Entertainment
  • Alex Chamorro — Infinity Fiction
  • Alastair Chamorro — Infinity Fiction
  • John Clark — Infinity Fiction
  • Jeff Gardiner — Something Wicked Games
  • Johanny Clerc-Renaud — MADFINGER Games
  • Jayant “Jay” Uppal — Anybrain
  • Elina Arponen — Quicksave Interactive
  • Tuomas Pelkonen — NORDIA Law
  • Ole Goethe — Engaged and Kristiania University of Applied Sciences
  • Adam Palmquist — Mälardalen University
  • Ennio De Nucci — Studio Atelico

Each session added something valuable to the broader conversation. Together, the speakers helped create a track that felt thoughtful, timely, and grounded in the real questions facing game teams today.

Celebrating the wider NG26 community

NG26 was also a celebration of the Nordic Game community itself.

The Expo floor, the business meetings, the awards, the side events, and the spontaneous conversations throughout the venue all reflected the strength of a community that continues to grow while still keeping the welcoming atmosphere Nordic Game is known for.

Congratulations as well to all the Nordic Game Awards winners and nominees. The awards remain a special moment in the week, highlighting the creativity, craft, and ambition of Nordic game development.

Most of all, thank you to the Nordic Game team, the speakers, sponsors, partners, volunteers, attendees, and everyone who helped make NG26 such a successful edition!

We are grateful to have been part of it and happy to have contributed to a new space for thoughtful discussion around AI in games.

Until next time, Malmö.